Atari Jaguar Theme Park
Cheats:
- All shops and rides:
Sink all your money into shops research, then wait until April, two years later.
- Low Cost Super-ride:
When laying a track ride, first do the world's smallest track.
Then open it and immediately close it again.
You can edit it now and make it huge and you'll only be charged for the first, small ride.
One disadvantage: You will not win the "Biggest, tallest etc." ride of the year come awards time.
Depending on how long you want to run your park, it may be better not to do this.
- Mass Transit:
Create a tube ride (using low cost method) from one end of your park to the other.
Put gates at both ends, but only connect the entrance on one end.
Peeps will enter and be shuttled back to the other side of the park.
Eggs:
- Adjust Screen Position (at any time): Option + L/R
Bugs and Irritations:
- Synchronized Sweeping - Multiple handymen on overlapping routes
and/or free floaters tend to cover the same piece of ground at the
same time or one right behind another, effectively doing the job of a
single employee. Less frequently, two mechanics will attempt to
repair the same ride at the same time. Less frequently still,
entertainers will stick together like siamese twins.
- Completely Stuck - Computer reports that little people are
completely stuck through bad park design, even though the little
people have a way out of their corner and eventually find it on their
own. They also get stuck in little loops in wide open spaces. Crank
up the caffeine in your Coffee Shops to ungodly levels to see this
more often.
- Stuck Queues- The ride is turned on and in perfect working order.
The railings are positioned properly. A dozen respectable customers
are queued up in an orderly fashion. What's the problem? The ride is
empty, and nobody in the queue is moving forward to fill it. Turn the
ride off for a few seconds, so that the little people give up and
start moving away from the ride, then back on, and the ride starts
working again.
- Stuck Employees - Handymen will walk through a ride's entrance
booth, then get stuck behind it. Handymen and mechanics will jam
themselves in the open space between two stalls until you delete one
of the stalls or put an impassible barrier in their path. A mechanic
who's decided to picnic in a tight spot might stay there, answering
the phone over and over, but never heading out to repair the ride.
While the mechanic is stuck in any manner, the computer will not
automatically send another mechanic to the ride this one was on his
way to repair.
- Wandering Employees - Keep a lookout for any employees that may
wander outside of the park entirely and get stuck on the far right of
the playfield. Sometimes they can't be grabbed to be brought back
inside, only fired. While the mechanic is stuck outside, the ride the
computer thinks he's repairing is again blowing up.
- Reporting New Rides - Every now and then, the game re-lists some
of the old rides and stalls as if they were new additions, so keep
track of what you've already bought.
- Flaky Pause - Click the A button while the cursor is on a ride
entrance booth. Popup box will ask you if you want to delete it. Hit
pause. Hit pause again. Note that "Paused" is now in a different
place and flickering slightly. Hit pause a third time to finally
disable pause.
- Delete Crash - Once in a blue moon when you click the A button
while the cursor is on a ride entrance booth, the popup box will ask
you if you want to delete it as usual, but you can't move the cursor
to either confirm or cancel. Pause still works (as above). Option 7
will restart the game, but now the selector button won't work. * and
# will reset the cartridge and let you start playing again. Happens
most often on Sim level around the time you develop the roller
coaster. Crashed on me once on the Sandbox level the year I got the
pirate boat. Haven't managed to crash the Full level yet, but that's
also the one I've played the least...