Thanks to Mike Shearer COMBAT COMMANDS You have two sets of options when under attack. You can F)ight, R)un or A)dvance if the attackers are 20' or more away. You can only F)ight or R)un if the attackers are closer. Remember that you can always try to run but success isn't guaranteed. Your characters' actions and options will appear in the white scroll during battle. Respond by clicking on the option you want or press: A to Attack monsters in the first two ranks. Your characters will attack using whatever weapons they have been equipped with. (Available to first four party members.) D to Defend, lessening the chance of taking damage in that round. B to sing one of the 7 Bard's tunes for a combat round. (Bards only.) P to attack a Party member. (See the COMBAT SYSTEM section of your manual for an explanation of why this option would be used.) U to Use a magic item or missile weapon. C to Cast a spell from the spell class and spell name lists that appear (when using mouse only). Or type one of the four-letter spellcodes that are listed in the manual. (Magic Users only.) H to Hide in shadows. (Rogues only.) > to speed up combat message scrolling rate. < to slow down combat message scrolling rate. OTHER ADVENTURING COMMANDS The following commands are available throughout the game, whether you're peacefully exploring the streets of the city or cautiously investigating dungeons. Click the option you want or press: C to Cast a spell. Click on a spellcaster's name, then select from the spell class and spell name lists that appear (when using mouse only). You can also type a spellcaster's character number or just press the function key corresponding to their character number and then type one of the four-letter spellcodes listed in the manual. (Magic Users only.) P to start an intra-Party fight at any time. B to sing one of the 7 Bard's tunes while travelling. You can type the Bard's character number, click on a Bard's name or just press the function key that corresponds to their character number. (Bards only.) A to Ascend up a portal, only when a levitation spell is in effect, only in dungeons. D to go down a portal. Works only in dungeons. ? to learn the name of the street your party is on and the time of day. R to Release a special character from the party. N to establish a new marching order. Type the character's old number in the new order, or click on their name and drag them to a new position. All other characters will move to accommodate the new order. S to Save your game from anywhere. You can exit to DOS by answering Yes when prompted. (Does not work during combat or timed death sequences.) Note: Contrary to what the clue book and manual say, it is not necessary to return to Tangramayne to Save your game in the IBM version of The Destiny Knight. Q to Quit your game. Note: Using the Quit command outside the Adventurer's Guild does not save your game status. You may want to use this command if you find yourself in an untenable position in a city or dungeon and you want to return to DOS and restart. T to pause the game. Press any key to resume. (Does not work during combat or timed death sequences.) U to Use an item. Some items don't work unless you activate them with this command, some must be equipped to be Used and some run out of power after only one Use. V to turn the sound on or off. Spacebar You can speed up a message display by pressing the spacebar after the first part of the message. The next message or window display will promptly appear.